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The way STEM (science, technology, engineering, and mathematics) is taught in US schools is fundamentally flawed, says the team behind the Atlanta-based startup Inspirit.
The big problem? Real-world applications isn’t front and center within the curriculum.
“Today most STEM learning content is passive and non-interactive with a teacher using a PowerPoint or whiteboard (whether digital or analog) and lecturing to students. It’s no surprise that student outcomes in STEM subjects are abysmal, with about half of students who start a STEM course (online and offline) dropping out before they finish, a large number of instructors looking for better ways to engage learners with STEM content, and 65% of learners feeling unhappy or dissatisfied with their STEM content,” Amrutha Vasan, Inspirit’s Co-Founder & COO, told Hypepotamus.
But the Inspirit team is looking to change that reality…using extended reality (XR).
The EdTEch platform has developed personalized learning modules for teaching mathematics, physics, chemistry, and biology topics. That means students can go inside of a human cell to see exactly how mitochondria works or view a cataract eye surgery up close without leaving their desk.
Its Innovative Learning Hub has also developed trade-related careers training so students can get a sense of jobs in manufacturing, construction, and service industries.
The focus is on providing interactive, immersive learning experiences for K-12 students.
“Our platform is bridging the gap between theoretical concepts and real-world applications — fostering a deeper understanding and measurable increase in engagement among students,” she added. Vasan said the platform provides a “seamless journey for both educators and students” and is available on web or VR devices. The platform integrates into a school’s current curriculum plans in an “easy and intuitive” way for teachers. Schools purchase one site-wide annual license that…
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